DevlogsWild Thyme1 / 2

Wild Thyme Prototype

Cozy cow herding sim

Look after a wild herd and watch it grow 🐮 🍀 At night the herd needs to rest safely, so it’s your responsibility to help herd them into their sheltered area before night. If they stay happy enough, new baby cows will be born. Currently a prototype, I’ve validated that I can make all the functional interactions and game play mechanics I was thinking about. Cow herding mechanics, animal wandering and grazing algorithms, babies being born, babies growing up, feeding them things that change their happiness or state, music, and a night time scene that calculates a whole bunch of stuff. There are also some sneaky chicken interactions

Key Bindings:

E to trigger resting at night.

F to interact with things.

Mouse movement to herd.

Left click with chickens!

Escape for menu and music change

Ethical Concept:

In Wild Thyme, there are no humans, man made tools or concepts, and no ownership - you just try and look after the herd and keep them safe and happy at night because… you care! See how big a herd you can help grow and if you can still herd them all.


Wild Thyme Devlog

a little wild cow herding game, environmental sim, was a huge learning curve for me. Got much further than I thought I would. I Went through an initial stage and even refactored code into a more complex system using behaviour trees and navigation regions.. Still in progress

License

CC BY-NC-SA 4.0 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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