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MondialInnovus

Terrain Generation

Baby mode#

This is an experiment into using Godot’s TileMapLayers with a Texture2D as a source. This means we can make noise, or custom heightmaps into proper tile sets, so that edges / terrain rendering work right, and look good reasonable

Left click and drag around to view the map.

Mostly done for the ‘Godot way’ / learning, I’ve since started to look at actual graph based systems like Gaea

Gaea graph system
Thinking...